The public facility I hate most recently is the elevator in Tisch.
It’s a big trouble especially during rush time. We can hardly tell if the up and down buttons are pressed or not, and we never know whether or not the floors we need has been selected.
Sometimes it doesn’t go up untile it arrives the lowest floor, and vice versa. But the elevator lights are not capable to transmit such information, so it may waste large amount of time for us to get to the right floor.
The limitation of its storage and speed also cause inconveniences.
Since I’m not good at drawing, I designed a very simple scene:
It’s still hard, cuz I need to calculate the slope of the umbrella to make it compatible.
When I finished drawing, it’s like this:
I realized that I need to fill in the color of the window (make it translucent like glass). And I designed it as a rainy day, so there should be lightings outside, and we can pull the curtain to get rid of it.
Also, because it’s raining outside, and I just came back home, so my umbrella should be wet.
I thought it’s all set, but then I realized that if we pull the curtain, the room will turn dark. So I added a map to achieve that effect, to add little grayish color to the room, and also adjust the transparency of the umbrella, so it would be like the same when the room gets darker.
Finally, my work is like this:
I don’t know why the gif doesn’t work.
The sketch link is here: https://alpha.editor.p5js.org/projects/BJqawCa3
The assignment for this week is to make a switch. I forgot to buy batteries so I decided to use Arduino.
I tried placing two lights in various ways. But their illuminance are different. Then my peers told me I should use a different way to connect them together, or I should bring in a resistance.
Finally I gave up the extra light and designed my simple switch.
It works like this:
When Cupid’s arrow hits someone’s heart, something will turn green. (Dark joke: In China, “wearing green hat” means your spouse cheating on you.)
It should be a computational project which made this term. And I like the animation Renaissance from the Inspiration page, it seems both realistic and artistic.
(I need to calm down after seeing my peers’ excellent homework)
Here’s the link of what I drew: http://www.lintanxi.com/Stanlyn.Lu-week1/
And here’s the link of my sketch: https://alpha.editor.p5js.org/projects/BkShKHd3
Physical Computing is to build interactive physical systems by using both software and hardware.
Interactivity, which is the balanced involvement of inputting, programming and outputting, is the main point that makes for good physical interaction.
The animations on the big screens (at hotel playground or some parks), are very good digital technologies, but people cannot interact with these animations, so they would not be considered as interactive.
Nowadays, Interactivity becomes a popular concept, but most people don’t understand it in a right way. Interaction is something between two equal creatures, involving the process of alternatively inputting, processing and outputting. For human beings, it’s like listening, thinking and speaking. For human & computer interactions, it also calls for instant communications.
Traditional forms, like reading books, watching videos, listening to musics – none of these activities can be considered as interactive. Even people will be emotionally impressed, their feelings will be considered as reaction, rather than interaction, because the works they are watching/listening never replies them. If we are going to develop computer programs, interactivity is the main point that we should emphasize.
Interactivity so important that it can lead to the next technology revolution, and it is still waiting for people to explore more functions in the future.
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